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A member registered Feb 08, 2023

Recent community posts

"This is Gundam, not Battletech" is a ringing endorsement, not because I like Gundam more (though I do), but because seeing you stick to your guns here to make your game is awesome and it is the specifics of this game that drew me  here in the first place, otherwise I would just play The Other Mecha games with their own coolness. I can chuck anything I don't need out and use or hack the stuff I do need! Keep living your TRUTH, and I'll be waiting for Steel Hearts Black if and when you ever make that!

It did clarify things, thank you! That makes sense with how terrifying they are, looking at the Trencher's Hyper Cannon in particular where literally everything it does is a super weapon!

Hi! I love the game a lot, and I've got two questions, so I'll start with the smaller one.

In the mechanics shop, the Arbelist's parts and stratagems all use Fin/Dur to attack, except the Shoulder Mortar which uses Fin/Mob. Considering its Tank Buster strategem still uses Fin/Dur, I'm assuming that's a typo?

Second, if a part that takes up two arm slots, like the Berserker's Blaze Axe, were to break, what happens? I'm assuming each "slot" text box kinda functions as its own arm, so for example, if the arm with the Stratagems breaks, then you lose access to the Stratagems but still have the other arms stat boosts and push/pull negation, and vice versa? Or does the whole axe stay active until both arm slots are broken? And if you were have the Super Robot Helm that lets you take a two-handed Arm Slot in 1 hand, I'm assuming that if that arm breaks then the whole weapon is lost since the entire weapon occupies 1 slot now, instead of your Mec weirdly having three arm slots?